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Simulating an XY oscilloscope on the GPU

It's been a couple of years since the post where I first introduced the new game I was working on, Vectron. In this post I wanted to tell you a bit about how I programmed the graphics of Vectron. Although I finished the game nearly a year ago, I was putting of releasing it. Compiling it for Windows and MacOS was a barrier I had to overcome, but I can finally say that I released my first game! You can checkout Vectron's page on

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